Android Developers Blog: Game Performance: Explicit Uniform Locations
Luca Zampetti on Twitter: "glslCanvas VSCode (@code) extension updated with Mesh support, .obj loader and VERTEX in fragment shader macro! #glsl #webgl @patriciogv @bookofshaders. read more on https://t.co/gnrHQ4r9Os https://t.co/ERnAPAPJl8" / Twitter
CS 525 Week 2
Shader Compilation and IDEs
Matt DesLauriers on Twitter: "I'm also testing this with GUI parameters in another branch, and things are working nicely so far. To pass down something like a GUI slider, you just need